Description


Price: $29.95 - $25.30
(as of Mar 18, 2025 20:37:55 UTC – Details)

The perfect gift for gamers of every generation―a visual journey through five decades of video game history

Over the past fifty years, video games have evolved from primitive computer-lab experiments into one of the world’s most popular forms of entertainment and―many would say―an important new art form. Video Games traces every step of this fascinating journey, from Pong to the Atari 2600; to the 8-bit and 16-bit consoles; to Wolfenstein 3D and Doom; to Playstation and Xbox; to MMORPGs; to Minecraft and Fortnite; to Twitch streaming.
The lively text gives equal attention to the games, the gaming platforms, and the personalities and subcultures of the gaming world. It is illustrated throughout with beautiful color photographs of mint-condition retro hardware and cartridges from one of the world’s finest collections, and with screenshots of classic games. Video Games is the perfect nostalgic gift for gamers of every generation.

From the Publisher

The perfect gift for gamers, showing cover of book Video GamesThe perfect gift for gamers, showing cover of book Video Games

Traces the rise of video games from Atari to Nintendo and SEGA to esportsTraces the rise of video games from Atari to Nintendo and SEGA to esports

Illustrated with exclusive photos of mint-condition consoles and cartridgesIllustrated with exclusive photos of mint-condition consoles and cartridges

Publisher ‏ : ‎ Abbeville Press; Bilingual edition (November 12, 2024)
Language ‏ : ‎ English
Hardcover ‏ : ‎ 224 pages
ISBN-10 ‏ : ‎ 0789214857
ISBN-13 ‏ : ‎ 978-0789214850
Item Weight ‏ : ‎ 2.65 pounds
Dimensions ‏ : ‎ 8.6 x 1 x 10.5 inches

Reviews (8)

8 reviews for Video Games: From Pong to the PS5

  1. Tim

    Great short history of video games with awesome pictures
    This is a nice quality book with some great pictures and I think the overall history is a good overview of video games. There are plenty of great games covered to give you some ideas of new things to play and pretty much all the major consoles are covered along with plenty of obscure things which is nice to see. Reading through this definitely makes me want to try some things I never played. The quality of the paper and binding seems good. Some of the photos are a little dark but that might just be what they had to work with. There are a fair number of cool historical photos that I had never seen before. Lots of the book is nice and vibrant and colorful. Price seems fair for the quality. I think any video game lover would enjoy this.

  2. Melnik

    A book for beginners and general historians
    This is a book for someone who wants a general or beginner’s look at the history of video games. It takes a general look at each era/game console while singling out a few examples of games that personified the era (some examples I disagree with).There are plenty of photos to give the beginner enough of a look to understand each period/console.

  3. Cris Nella

    A look back for all young developers
    My son wants to be an animator/coder so this book is perfect for him to know the history of video games. He loves the old devices and it gives him an appreciation of the games he plays today.

  4. Laser Larry

    Coffee table book for gamers
    This is an extensively illustrated history of video games with quality photos of hardware, ads, and box labels, and with good, if brief, descriptions of video game history. It is a book that a computer gamer can display on his coffee table: cloth-bound and nicely printed on glossy pages. There is typically a half-page or so of text along with a photo or two for each topic. It is mostly about the games, but it touches on players and their devotion to gaming, about economics and the development of in-game purchases, and a bit about the psychology of video gaming and its place in society. It briefly discusses the developers of games, but this is a book about the games themselves and people are seldom discussed at length. The text is written to be interesting to a lay reader as well as a gaming enthusiast.There are very few screen shots, and the book does not go into depth about software development or actual game play. Keeping to its video game topic, it also does not cover text-based computer games such as the classic “Colossal Cave Adventure.” While there are photo credits and an index, there are no references nor a bibliography.The book is an enjoyable reminiscence of gaming by someone who knows the subject and writes well about its concepts, attractions, and development. The reader won’t learn to program, build, or play video games, but there is nostalgia and enthusiasm for the subject that is contagious.

  5. Jess

    Neat book!
    Fun book. It’s an actual hardcover book which I wasn’t sure about with product image. But it is! And it reads like a big magazine compilation so it’s a quick read but informative and fun for any video game lover.

  6. Danny

    Great
    This video game book is fantastic for an enthusiast and history buff.The pages, history, and layout is colorful and very insightful.Makes great for a coffee table book, but also a history lesson.I’m not old enough for pacman and pong, but was around for the rise of psone and gameboy. This is a clinic in the history of gaming and comforting nostalgia.

  7. A. Dorman

    Gave this to my son for Christmas
    I have a 10 year old and being 45 myself, this allows me to relate to him how video games were when I was a child. How I got addicted to games because of their substance.

  8. Ode to Onion Rings

    More of a focus on the devices than the games themselves
    This is a great coffee table book for gamers. We remember when even the earliest of these gaming devices came out and can now prove to our kids that what were are telling them is true. I had Channel F growing up and even it is documented in this book where it is hard to find proof of its existence anywhere else. One thing that I would have liked to see more of in this book is a bit of a catalogue of more of the early games. We remember certain games but can’t remember what they were called, so that would have been a great addition because it only has mention of a few select games that went with each device. Also, although the dates are in there, I would have loved more of an obvious visual representation of the dates in one of the top corners of the book so you could flip through more easily by time. All in all, it isn’t terribly in-depth about the games themselves, as examples are only given here and there of what the graphics looked like. I can only guess that this was done for copyright reasons, but it would have really been cool to see a page comparing side by side how the graphics evolved over time.

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