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Price: $29.99
(as of Mar 02, 2025 14:08:52 UTC – Details)

Product Description

Shadow of the Ninja - RebornShadow of the Ninja - Reborn

Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn

Shadow of the Ninja - RebornShadow of the Ninja - Reborn

Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn

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Shadow of the Ninja - RebornShadow of the Ninja - Reborn

Shadow of the Ninja - RebornShadow of the Ninja - Reborn

An arsenal of deadly weapons: Caltrops, shuriken, and more!
Jungle of concrete and steel: 5 completely recreated stages featuring devious traps and challenging platform puzzles. Plus, a 6th entirely new stage!
Two ninjas are better than one: Grab a friend and get ready for the critically acclaimed couch co-op!
A fresh new look: Beautiful modern sprite art as a faithful update to the 8-bit original.
A Star-Studded, Rockin’ Soundtrack: Play along with the legendary Hiroshi Iwatsuki’s and Iku Mizutani’s electrifying guitar riffs and fast-paced retro melodies.

Reviews (9)

9 reviews for Shadow of the Ninja – Reborn – (PlayStation 5)

  1. Carlos

    Genuine
    Genuine

  2. Luis H Miramontes Jr

    Harder but wayyyyy better.
    Having played Shadow of the Ninja on the Nintendo Entertainment System back in the day was one of my many highlights right next to Ninja Gaiden. When I heard the original developers were remaking the game from the ground up and brought my inner child out and made me buy this amazing remake. The game was hard but amazing(still trying to get past the first level lol yes its that hard lol), the music is remade from the original music which is amazing!, so what’s new? Well there’s 2 new levels and the game as a whole feels new. Final Verdict = 5/5, 10/10 and a definite buy!

  3. Edwin Pinedo

    Excelente juego
    Es un remake genial y difícil como el original

  4. Jeremy Montoya

    Better than I remember
    Tengo project has really delivered here. They’re previous releases have been updated, to end up making the games like we remember, more than how they are. They improved animations and sprite work in wild guns, pocky and rock and Ninja Saviors. But here, This release has done even more, by turning the game you remembered into an even better version. Perfectly balanced game play and gorgeous sprite work. The masters at.work delivered a gift to us all.Worth your time and money.

  5. 198X A.D.

    Great update!!
    Played the original on the NES 30+ years ago. Great game then and even better now. Worth every penny.

  6. 3D Dev

    Great looking retro plat-former with classic design.
    Writing this review for my purchase, Shadow of the Ninja – Reborn (PlayStation 5).Great graphics in the style of retro play-formers of the 16bit era. Play solo or team up in 2-player mode. Bulletpoint Balancing charm of original NES game experience with modern enhancements. Highly recommended.Pros: Soundtrack and graphics are great!Cons: Difficulty level is high, even with max continues. Menu and subtitles came in Japanese even though I have the English version and my console is set to English. I use Google translation to change from Jap to English. Not a big deal.

  7. Mastodon

    A Classic Returns…But should it have?
    I own the NES game. The NES is better. This game looks like a browser flash game. If it let you toggle between old school and modern, it would be worth the buy. As is, for me, its a pass.

  8. Daniel Vázquez Zamarripa

    Como un ninja gaiden de los 90’s pero con gráficos actuales una gran aventura por vivir otra joys noventera rehecha para disfrutar como en los viejos tiempos

  9. Toxor Axiom

    I’m a big fan of the modern remaster/reworking jobs Tengo Project has done for both SNES classics Wild Guns and The Ninja Warriors but, to my shock, they’ve fumbled the ball badly on their remake of Shadow of the Ninja. All the promising signs were in that trailer: gorgeous spritework, rocking music, classic single-player action ready to stand the test of time. What the hell happened?Baffling design decisions. That’s what happened.Because the main thing that bothered me while playing SotNR is that this is supposed to be a ninja game– fast, fluid and focused– yet I couldn’t get over how stiff the character control is. Every move feels slightly delayed and halts you when you expect fluidity. It comes off clunky, or stilted.For example, if you grab onto a pole to swing up, you’re stuck on it until you press up on the analog/d-pad again to finish the swing, which makes for some awkward platforming in a ninja game. (You can’t continue the swing in a fluid fashion by holding up as you grab onto the pole, either; you must delay between actions to complete them manually.) And if you’re grabbing a ledge, you don’t hoist up there by pressing up the same manner. You press… the jump button instead? That makes no sense! Why make the controls different there?Also, trying to heal during battle (specifically, boss battles) is *really* awkward, because healing items are mixed in with your weapons, which requires you to stop moving, hold the R1 button and scroll through the inventory manually before finding your potion, and then heal. And the more weapons you pick up, the more you have to scroll through! Why the hell would you do that in a ninja game? It’s so bloody awkward!That sums up the control for me: awkward. It is *unreal* how awkward it is to control your character in this game. It constantly stops me from getting into the flow state. I can’t focus when delayed controls are actively battling against my hands. Even the time between restarts from death to continue is a 20-second wait time, every time. That means there’s no fluidity, no speed… IN A NINJA GAME.Now, for my biggest personal gripe. I’ve always had an ear for sound and, I theorise, what makes the best action games of all time, ultimately depends on their sound design in both effects and music. Action games should sound BALLSY. Think of the greats. Contra. Metal Slug. Gears of War. Street Fighter. And even Tengo’s very own Ninja Saviors remake! Those games make every hit FEEL like you did it YOURSELF! That’s the IMPACT of superb sound design! But here, both sound and music lack that exciting bottom-end punchiness that is so characteristic of classic action games. Here, they come off fey and dainty. And they literally mixed it that way! That’s the deathblow right there: no auditory impact whatsoever… IN AN ACTION GAME.Okay, so the animation and art detail are as ravishing, as usual, and was the major draw of my attention throughout. Of course it is, I can admit that. (This is Tengo Project, after all.) But, so what? Great visuals aren’t enough to excuse all the other flaws! Otherwise, you’d have no different a philosophy than the corporation who markets you a AAA game. Visuals don’t make Space Invaders or Tetris the timeless fun games they are. And we all know dazzling visuals aren’t enough to pass muster when it comes down to the gaming experience itself. So, big deal. Who cares… when the game still controls and sounds like crap.It’s really unfortunate, but all of those issues soured me on the experience as a whole, so I gave up. And I’m not going to let fanboys or gatekeepers on the internet gaslight me back into this game the way they have with bad From Software games. All I can do is go on my gut and my instinct as honestly as I can. And here, Tengo Project has failed me. I’m genuinely shocked that a studio with such a high pedigree could fall so short on an old-school, fast-paced action game. To think, they could’ve had another classy remake on their resume. It really breaks my heart to have to give this one the score I have, but they’ve done what they’ve done, and I’ve paid what I paid in both time and money wasted.Shadow of the Ninja Reborn is, for me, the most shocking gaming disappointment of 2024.

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