Description


Price: $39.99
(as of Feb 27, 2025 03:01:32 UTC – Details)


In Red Steel 2 Wild West gunplay and Samurai skill with the blade collide head on. Set in a desert-bound, high-tech metropolis a swordsman with no name is nearly all that is left of the once powerful Kusagari-clan. A clan known as “the Jackals”, lead by one known as “Payne”, are responsible and now it is the Swordsman’s duty and you’re to avenge the fallen Kusagari.
Red Steel 2 is a single player first-person shooter developed exclusively for Wii and designed to utilize the Wii Remote’s optional MotionPlus technology. Players will pick up the Wii Remote and swing it freely as the sword on-screen follows their precise movement – and even measures the strength of their swing. With this added ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision and even engage multiple pistol-packing enemies at once, deflecting bullets with precise sword strokes. Along with less stylish actions, players rack up points through executing combos, finishing moves and other actions as members of the rival Jackal clan are eliminated. Additional abilities and weapons are earned or are available for purchase as victories pile up.

Upgrade you arsenal of katanas swords, guns and abilities as you rack up victories against the Jackal clan.
Embody a lone fighter, a man of few words with a shaded past full of mystery. Face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights.
Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble.
The Wii MotionPlus provides 1:1 recognition where the sword and gun movements are precisely replicated within the game. Slash the villains the way you want. The harder you swing the Wii Remote, the harder the sword swings in the game.
Become master swordsman and gunslinger fighting up to six enemies simultaneously; using your sword or your gun at any time; mastering aster combos galore; and, even deflecting bullets with the blade.

Customers say

Customers find the game enjoyable and well-made. They appreciate the smooth motion controls and simple special moves. The swordplay and shooting are praised as great, with exciting battles. The graphics are praised for their quality and cell shaded look. Many customers enjoy the functionality and overall quality of the product. However, opinions differ on the storyline and pacing.

Reviews (7)

7 reviews for Red Steel 2

  1. blah

    Great swordplay and great shooting.
    + Great visual style+ Great use of controls+ Ease of picking up and learning+ Level of depth in moves (more unlocked as you progress)+ Awesome finishing moves!! ( One you stick a gun to a guys head and pull the trigger!!)+ Highly polished overall package – Near Nintendo quality+ Very gratifying when executing moves- not 1 to 1 controls (not a huge deal)- no multiplayer (not a deal breaker as the single player experience is really good)- bad voice actingBUY THIS GAME!!!

  2. Halicon5

    Red Steel 2 raises the bar for quality motion controls
    It has been months since I’ve played a game that I felt motivated enough to write a review about. Red Steel 2 has finally managed to break my general disinterest in game reviewing. Red Steel 2 shouldn’t even be associated with tragedy that was the original Red Steel. The original had its heart in the right place but the overall product was rushed for release, had buggy controls, and was considered un-fun by almost everyone I know. This new game isn’t perfect nor do I think it is the best game ever created; nonetheless, this game is noteworthy and awesome in every way the original wasn’t. Red Steel 2 also gives me an excuse to connect my Wii Motion Plus peripheral, which was sadly getting very little love. This game shows how to do motion control and pointer controls right, it shows a great sense of style and narrative, and has catapulted itself onto the short list of “games I think everyone should try.”CONTROLS: Above all else, this game is about the controls. The motion controls aren’t perfect, but they are better than any motion control game out there with the possible exception of Tiger Woods 2010. When I say that this game sets a new standard for quality motion controls, I am not exaggerating. Responsiveness and accuracy are superior to anything I have played to date. Going forward I suspect that a lot of developers for the Wii, Playstation Move and XBox Natal will be using this game as their measuring stick. When the Wii first came out, I think this is the type of experience that people were imagining. I’m just disappointed that it took this long to get to this point. Combine the quality motion controls with responsive and accurate pointer controls for the gun play, and… I just am impressed. It works. There are some quirks, to be sure, but it still works. The most negative thing I can say about the controls is that there is a bit of lag after swinging your sword before you are restored to pointer control making switching from sword to gun a slower process; the good news being I rarely find myself needing to switch quickly from my sword to my gun, so this isn’t a huge problem. Blocking enemy attacks is also a bit dicey, but I am confident with more practice I will be able to adapt better.One thing I do have to say about the controls is that this game isn’t really “couch friendly.” The motion controls frequently require full arm motions and pivoting at my hips has helped many times. To achieve the control I wanted, I pretty much have to play the game standing up. That little warning at the beginning of every Wii game where they feel compelled to tell us to make sure to have enough space to play might mean something;I have already managed to pop my curious dog in the face quite a few times when she gets too close as she checks out what all my flailing around is about. Additionally, the short cord between the nunchuck and Wii remote creates some problems. Considering I have short little stumpy arms I expect that people with longer arms may have more difficulty. I have purchased a nunchuck extension cord with hopes that the extra cord length will keep me from accidentally unplugging the nunchuck. That way I can tangle myself up in extra cords instead. I’m not sure if I’m going to win this battle.GAMEPLAY: The game is a first-person shooter/swordplay adventure. The arenas and levels are relatively small and compact, in some ways sort of like the Metroid Prime series or the first Fable on Xbox. You will blast and slash your way through lots of bad guys and bosses; accept missions; upgrade equipment and buy special moves and so on. In terms of level design and game progression the game play and progression is handled well, but there isn’t really anything new or revolutionary that most other quality action games aren’t already doing. What makes the game play standout from the rest of the pack is how the controls allow you to interact with the game. Sometimes I feel a little overpowered compared to the enemies, but I am only playing the game on normal difficulty. Boss battles seem a bit tougher than I expected though. Additionally, there are a few points in the game with Quick Time Events, which I really don’t like, but luckily there are checkpoints within the QTE sections that prevent you from having to repeatedly work through several minutes of timed button presses only to die at the very end and start over. The QTE sections do work, but as a general rule I don’t like QTE in any game, so I am biased.GRAPHICS/PRESENTATION: This game looks good. Possibly the best on the system at this time. Not just “good for a Wii game” but genuinely good, and I attribute that to the quality art style that feels like a cell shaded graphic novel western with samurai. Think “Mad Max” mixed with some “Seven Samurai” and a bit “Fist Full of Dollars”. I feel compelled to compare this game’s style and quality favorably to Borderlands on the other consoles, even down to the way that boss characters are presented before battles. In fact, I would say that the explosions and many particle effects look nicer on this game than on many Xbox 360 games I own. Not because the Wii can do it better, but just because Red Steel 2 has some very talented animation and effects artists.STORY: The storyline is pretty decent, definitely better than most action games, but it definitely has had some moments where I was underwhelmed by the voice acting. Par for the course in that regard.SOUND: The music is awesome and ambient sound effects are excellent. I love the Asian/Western themes. Voice acting is decent enough, but has a couple of rough/forced moments where I get the feeling the actor was thinking “Ok, I read the cue cards; now where’s my paycheck?” Also, hearing so many Asian characters talking like rednecks is a bit of system shock for me.VALUE: The game length is feeling like it will be about average for an action title and I expect that I’ll beat the game on my first play-through in about 8-12 hours. The game has some a challenge mode that I haven’t even delved into yet. Judging by how much I’m enjoying the core story mode, I’ll probably be back for more to explore the extra challenge mode.PROS:+++ Excellent motion controls.+++ Gorgeous graphics and art style.+++ Silky smooth frame rate that doesn’t seem to stutter at all.+++ The game setting is quite awesome with a futuristic Mad Max/Samurai/Western feel.+++ Good sound workCONS:— Your arm will get tired with extended play sessions and you might find it necessary to stand while playing. It really isn’t all that couch friendly.— Some flat voice acting combined with some stuff that really feels out of place.— Frequent load screens, but they are cleverly hidden as open door animation.— Quick Time Events, but at least they have mid QTE checkpoints.— The controls for blocking enemy attacks could use a bit more tweaking.Overall, I have to put this game on my “must play” list of recommendations. The high quality presentation and style combined with some of the best motion controls seen in any game just put this one near the top of the heap. If you don’t choose to buy the game, at the very least rent it. It does require the Wii Motion Plus, which is also important to remember.

  3. Chris Dudley

    Red Steel 2 is a keeper
    I have hesitated to write a review because so many others have covered all the points but I thought that my particular gaming perspective might be helpful to some. I guess I am what many would call a casual gamer. I am 57-years old and I own a Nintendo DS, a Nintendo Wii and a PlayStation 3. I have severe arthritis in my right hand and have difficulty using the game controllers. The only games I play on the PS3 are driving games for which I have a driving wheel. Prior to Red Steel 2 my favorite Wii game was Tiger Woods 10. Swinging the Wii remote as a golf club is something my arthritis doesn’t complain about.I have always been intrigued by first-person shooters but, having tried a couple with the dual-joystick controllers, I knew that between my arthritis and my novice gaming abilities I was no match for the gameplay. Having had success with the Wii remote I held out hope for Red Steel 2. I was not disappointed.The first time I played Red Steel 2 I became nauseous. I then spent a little time tuning the control system, reducing the camera sensitivity so that the world wasn’t spinning around me, and have since had absolutely no problems.I will not repeat all the positive things that other reviewers have already said. Suffice it to say that they are correct. I will however address a couple common criticisms. I continually hear that the storyline is weak and the gameplay repetitive. I have already confessed to being a casual gamer and I have no doubt that this affects how I view the game. I have not played five or 10 different first-person shooters so I am not growing tired of the genre. In fact, one of the true joys of Red Steel 2 is that I consider it the only first-person shooter currently on the market that I, with my limited abilities, can play. I am greatly appreciative of Ubisoft for allowing me this pleasure.As to a weak storyline, I view this game much like a spaghetti western. It is an excuse to go around slashing and shooting things and blowing things up. I only need the lightest storyline to find my motivation. I am a member of a clan that has been decimated, from a city that has been overrun by vandals and I stand between good and evil. On top of that there is an attractive woman who needs my help. Heck, I don’t need more motivation than that in real life. :-)As for repetitive gameplay, again I have not played any first-person shooters so it doesn’t strike me as repetitive at all. I am quite content to shoot and smash things and take on the countless Jackals that stand in my way. If this were my 10th shooter I might feel differently but it’s not.The only issue I have with the game currently, and this is not the game’s fault but rather mine, is that after over 50 hours of gameplay I am still stuck in chapter 6. I have earned gold in a couple chapters under Challenge mode, hoping that more practice will make me a better match for the chaingunners that I have to face, but even playing on the easy difficulty level, when I face the first chaingunner in Rattlesnake Canyon, the outcome is the same time and time again; I die an inglorious death.In this is perhaps my greatest recommendation of all. It is very possible I will never complete the game and yet I love it! Even if all I can do is replay the previous chapters I am more than content to do so. I am sorry that the game has not sold better for I fear this might prevent a sequel but I will hope for the best and continue to enjoy this game regardless.Give Red Steel 2 a try. It may not be your kind of game but if it is I believe you will have found a true gem.

  4. Todd W. Hemphill

    Disapointing Hack and Slash
    If you’re in to a lot of combat I guess this game will do. But if you’re looking for something that combines action with an interesting landscape to travel through, some clever puzzles, and a decent plot… fugid about it. You keep covering the same territory here and the puzzles are lame. The look of the game is great but it all just looks the same and you spend way too much time retracing your steps. There’s no real story or point to the game, you just wander around until guys jump out and then you start hacking at them. To pile up $$ you hack away at the same barrels and phone booths dozens of times. Everytime you leave the main area you have to hack away at the exact same objects to get cash… that gets really old.I’m still looking for any game that comes close to Resident Evil 4, which for me is the gold standard of Wii games. The search continues. If you love RE4 and have any suggestions I’d be glad to hear them…

  5. Ethan Gillespie

    Heads down best sword game for wii

  6. JacobMartez99

    Arrived early, had all the parts, and was in great condition. Disc didn’t even have any scratches on it. Awesome game. Really cool comic book/cel shaded art style with visceral and energizing sword combat. Story isn’t great but that doesn’t really matter. Immersive and fun. My only complaint is there is some slight delay between your swinging and the game’s, but that’s to be be expected. Great buy!

  7. Tyler Seed

    very cool game. Feels like you’re fighting with a sword. Definitely worth a try.Only complaint is that it feels a bit repetitive.

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