Price: $29.98
(as of Mar 01, 2025 11:18:05 UTC – Details)
Fallout 76 – Tricentennial Edition for PlayStation 4
Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a real person. Work together, or not, to survive. Under the threat of nuclear annihilation, youll experience the largest, most dynamic world ever created in the legendary Fallout universe. Reclamation Day, 2102. Twenty-five years after the bombs fall, you and your fellow Vault Dwellerschosen from the nations best and brightest emerge into post-nuclear, Genre role playing game
Features
- You will Emerge!
- Multiplayer finally comes to the epic open world RPGs of Bethesda Game Studios. Create your character with the S.P.E.C.I.A.L system and forge your own path in a new and untamed wasteland with hundreds of locations. Whether you journey alone or with friends, a new and unique Fallout adventure awaits.
- Mountain Splendorland!
- All-new graphics, lighting and landscape technology brings to life six distinct West Virginia regions. From the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, each region offers its own risks and rewards. Post-nuclear America has never looked so beautiful!
- A New American Dream!
- Use the all-new Construction and Assembly Mobile Platform (C.A.M.P.) to build and craft anywhere in the world. Your C.A.M.P. will provide much-needed shelter, supplies, and safety. You can even set up shop to trade goods with other survivors. But beware, not everyone will be quite so neighborly.
- The Power of the Atom!
- Go it alone or with fellow survivors to unlock access to the ultimate weapon Nuclear Missiles. This destruction also creates a high-level zone with rare and valuable resources. Do you protect or unleash the power of the atom? The choice is yours.
INTERNET CONNECTION AND PLAYSTATION PLUS SUBSCRIPTION REQUIRED, SOLD SEPARATELY. Contains In-Game Purchases.
Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a real person. Work together, or not, to survive. Under the threat of nuclear annihilation, you’ll experience the largest, most dynamic world ever created in the legendary Fallout universe
Reclamation Day, 2102. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats
11 reviews for Fallout 76 – PlayStation 4 Tricentennial Edition


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jacob wilks –
Amazing Game
This game has received a ton of negativity which I honestly do not understand.I normally do no leave reviews however with as much hate it has received I felt it needed it.First and foremost. This game is NOT Fallout 5. I would classify it more as Fallout online.I am by no means at end game. So far level 26 and loving it.I have yet to experience any glitches and only rarely do I get disconnected. On first gen PS4.Only one bug and simply had to log out and back in for “Evan” to not be dead already so I could kill him. Lol.The group events are a blast. Have not seen this type of event in FO4 or any Elder scrolls games. You can solo some, I most play solo. However some need multiple players to compete.Anyone can come along and help out without needing to “accept” the mission.Settlement building, or your CAMP, Is also extremely fun. Once the update goes live 12/2/18, your base will no longer go into storage if someone else also builds where your CAMP is while you are offline. You will be able to select, before entering the world, to go to a server that no one has build where you built.The update will then allow players to create safe havens and/or communities. Allowing trading opportunities and mutual defences.The only gripe I have is the carry weight. However with this being a “survival” game that’s to be expected and they are upping your “stash” limit on 12/3/18 as well. And if sthe game stays stable, they will continue upping it.Your “Stash” is your storage box at your CAMP. Anything you put into it only you can see. Other players can use your Stash box but they will only see items they have stores in their Stash and not what you have.PVP: I am not a PVP fan, as such I have turned on the “Pacifist Mode” option in the Settings menu. This makes it where you cannot injure other players, even by accident, and other players do reduced damage to you. Making it very difficult for other players to simple one shot you.Story: A lot of people have complained about the lack of human NPC’s. However the game takes place 25 years after the Bombs dropped. No one would still be alive, not really. Presumably, some future dlc will open the Vaults currently in the game that are inaccessible. Maybe the. We will see them. However you can imagine that WE, the players, are the “NPC’s” who will inhabit the wasteland.The majority of the story is you following in the footsteps of the Vault 76 Overseer. Following the questline is the main way you unlock plans. You have to have plans to unlock settlement objects and recipe’s. Very easy to find and tradable as well.That’s all I have right now. More to follow as I wander in the wasteland.
jacob felts –
Worth the money
In search for the tricentennial edition of fallout 76. Bought the game for the second time in order to receive this edition. Received tricentennial edition in game bonuses with purchase. Highly recommended and worth every penny.
SAHdaddy –
Voucher code not working
Received the game today, and the voucher code is for EU nations only. Not a deal breaker but stinks that I can’t get all the additional features that come with the game.
Renee –
Give it a chance
This is the exact multiplayer experience I’ve always wanted for Fallout, and I’m having an absolute blast playing with my friends. Is the game a little buggy? Sure, what game isn’t when it’s first launched, but they are fixing it, and I wish people would stop acting like it’s gonna be broken forever. I’ve spent countless hours just wandering around the map with my buddies, killing and looting everything that isn’t nailed down. We’ve found a gorgeous spot and built our camps near each other to form a little community. I haven’t run into a single random player who didn’t help me out of a tight spot and then go on their merry way. I’m not saying there aren’t jerks out there, but in my experience, they aren’t rampant. This isn’t a bad game, and all the hate it’s been getting is ridiculous.
Erik C. –
An unfortunate falling out with Fallout
It would be a challenge for any company to pull off a successful MMO version of Fallout, a game that has traditionally focused on a lone player navigating a sparsely populated world, with lots of tactical and strategic considerations driving combat and gameplay.Bethesda tried and just brutally face-planted. The poor decisions in the design process are almost endless. My impression is that they just threw everything they could think of into the game, without any consideration over whether it was an improvement or not. The things they did remove are so integral to the traditional Fallout experience that it’s debatable as to whether this game even fits in that product line. I’m trying not to be one of those people who thinks that All Change Is Evil (not the case), but when you have a high-value franchise like Fallout you expect some degree of continuity beyond just recycling the graphics, music, and some portion of the overall storyline. Different people have different ideas about “what is fun,” and those people tend to stick to the franchises that have done them well in the past. Change is not necessarily evil, but it is both risky to the level of entertainment delivered to the existing fan base and in some cases can result in just a flat-out bad game. Bethesda rolled the dice recklessly and often, and it shows.Shifting from an “almost turn-based” (VATS pause / slow-motion, depending on which installment you’re playing) to purely real-time combat requires some deep though and tricky balances. If an attempt was made here, it’s impossible to see. VATS has been replaced with a problematic and unreliable auto-aiming system that is time-based rather than use (attack)-based, which is nearly useless from a functional standpoint and completely loses the point of having the system (tactical vs. twitch combat) in the first place. It’s like they thought about the concept for five minutes and then just gave up. The whole “going back to find your junk” quests that are added each time you die indicate that the game is designed to kill you early and often – the exact opposite of normal Fallout, where you try to avoid dying. Most of the sites are stocked with enough enemies to make it very difficult to take them out as a single player, which means that while cooperative play is theoretically optional, it’s more of a practical requirement.Outside of combat, the real-time / persistent nature of the environment would suggest a more streamlined approach to gameplay. Instead, Bethesda forced in more of a “hardcore” experience, requiring attention to not only the health of the player character, but weapons, armor, hunger, thirst, disease, etc. Enemies are aggressively re-spawned, so it is impossible to clear areas even for a short amount of time (reminds me of cheesy movies where disposable evil minions appear by the hundreds from… where, exactly? How many thousands of homeless super-mutants or ghouls are supposed to be available to re-populate each site?). There are almost no “safe places” where one might pause and take a breather now, and we have to spend far more time dealing with minutia. Lovely.The card-based perk system seems to be following the RPG trend du jour, even though it makes far less sense than the traditional SPECIAL choice-tree system. Again, design is shifted away from strategy and tactics to, literally, the luck of the draw. May be fun for some, but it’s the opposite of what we expect from a Fallout game.Which finally brings us to the quest stories. Human NPCs have (in)famously been eliminated from the game, but robot NPCs remain. I’m not sure about how this makes sense or is justified from a design standpoint, but it sure makes the various quests fall flat in terms of emotional impact. Why should we care about doing mission “x” or “y,” if nobody else is affected one way or the other because they’re all already dead or gone or whatever? Quests feel more like artificial busywork than anything of actual (or even virtual) importance. The main storyline is sort of bizarre in that its experienced individually but because of the overall game design it’s difficult and awkward to complete alone.On a positive note, most of this could be fixed with some updates. The map is huge and, despite the aging Creation Engine the graphics are based on, reasonably good-looking. VATS-style combat in real-time is potentially problematic, but should be doable – just stretch time out for a second or two while the shot is taken and then let it collapse back. It’s an imperfect idea, but almost anything is better than the current mess. NPCs are easy to add back in. Just instance them like the loot, robots, and the main storyline. Problem solved. Either streamline out the “hardcore” aspects of the game or make them optional so that the people who enjoy extra busywork can have them and the rest of us are spared. An interesting concept might be to have roaming bands of baddies wandering in from outside the map (at a reasonable rate) and taking over undefended areas – this lets players secure certain areas and leave others to be re-cleared periodically (but not, for crying out loud, randomly). All of the problems are solvable. Hopefully Bethesda will put more effort into cleanup than they did into design, because the initial design is just terrible.
Bryan –
Exactly what I was looking for and worked perfectly
Great seller, lightening fast shipping – thank you!
Larry –
This showed up on time and the game is amazing with so much to do. I great it also includes the 3 other games leading up to and including all the extras. I would recommend this game for fallout lovers.
Steph Rogers –
Happy with this purchase, it was on sale now I can’t put it down!
Gagné St-Amant –
Excellent jeux fonctionne à merveille !
Kyla harding –
Came early nothing wrong with the disk at all my husband loves it
dom r. –
I have a PS4 console to play videogames and thats why I buy videogames, although this Fallout 76 cannot be played on the PS4 unless you connect online, so I give this game a big fat 0.